Abjuers

Description

Abjurers are specialist mages who concentrate their studies towards the mastery of protective magic. So adept have they become that they automatically gain every known abjuration spell when they gain levels, including spells which only the abjurer may master.

Although the Abjurer will not have the benefit of Enchantment spells, they are still formidible foes. Their protective magic lasts much longer than that of other mages, and they still have access to many of the most dangerous spells.


Prime Statistic Intelligence
Qualifications Intelligence 9+
Practices 6 plus (Wisdom/4)+4 per level after first
Training Points 3 plus 1 per level after first
Hit Points 20 at first, plus (Constitution/6)+1d5 per level thereafter
Mana 100 plus (Intelligence/2)+1d6 per level after first
Movement 100 plus ((Strength/18)*8) per level after first
Attack Skill (Intelligence/6) per level after first
Damage Bonus An extra point of damage per 10 level(s)
Max-Stat Bonus Intelligence (25)
Other Bonuses At 5th level, receives 2%/lvl bonus damage from Abjuration. At 10th level, receives double duration on your Abjuration magic, and half duration from malicious Abjuration magic.
Weapons Must use daggers, staves, or natural weapons.
Armor Must wear cloth, vegetation, or paper based armor.
Other Limitations Unable to cast Enchantment/charm spells. Receives 2%/lvl penalty damage from Enchantment/charm. Receives double duration from malicious Enchantment/charm magic, half duration on other Enchantment/charm effects.
Starting Equipment a wooden quarterstaff


Languages Qualifying Races
Common Fey DraconianNuerese Good NuetralPure Evil
Drowish Gigantic Human Nurvarie Race1 Race5 Race9
Dwarven Gnomish Ignan Orcish Race2 Race6 Race10
Elvish Goblinese Krurian Ravazian Race3 Race7 Race11
Daerian Goblinese Krurian Race4 Race8 Race12


Ability Chart (* indicates abilities that are given automatically)
Level Common Skills Skills Spells Expertise
1. Blacksmithing Bandaging Alteration
Doomsayer Doomsayer Doomsayer Doomsayer
2. Fitness VII

3. Fitness VII

4. Fitness VII

5. Fitness VII

6. Fitness VII

7. Fitness VII

8. Fitness VII

9. Fitness VII

10. Fitness VII

11. Fitness VII

12. Fitness VII

13. Fitness VII

14. Fitness VII

15. Fitness VII

16. Fitness VII

17. Fitness VII

18. Fitness VII

19. Fitness VII

20. Fitness VII

21. * Immunity Arcane Lore I
Mass Haste Nature Lore I

22. Fitness VII

23. * Mindblock
Cogniportive
Combat Precognition
Dragonfire
Time Stop

24. Fitness VII

25. Fitness VII

26. Fitness VII

27.

28. Fitness VII

29. Fitness VII

30. Fitness VII

31. Fitness VII

32. Fitness VII

33. Fitness VII

34. Fitness VII

35. Fitness VII

36. Fitness VII

37. Fitness VII

38. Fitness VII

39. Fitness VII

40. Fitness VII

41. Fitness VII

42. Fitness VII

43. Fitness VII

44. Fitness VII

45. Fitness VII

46. Fitness VII

47. Fitness VII

48. Fitness VII

49. Fitness VII

50. Fitness VII

51. Fitness VII

52. Fitness VII

53. Fitness VII

54. Fitness VII

55. Fitness VII

56. Fitness VII

57. Fitness VII

58. Fitness VII

59. Fitness VII

60. Fitness VII
Vigilantly IX

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