Ark'khons are keepers of the balance in Exion. The are highly
intelligent, but aloof to the concerns of most of the world. The Ark'khon are a proud race,
some might say arrogant, that see themselves as caretakers of Exion, a responsibility given
to them by Groo himself. To them, protecting the balance of Good versus Evil is paramount.
Ark'khons have limited gliding capability (via the gliding skill).
Krur are broad, tall, hairy and stupid. Their lack of intelligence
makes them easily lead by others, though they do have their own internal
heirarchy. Most Krur lack the brains to be proficient at any kind of
magic, but their brute strength makes them excellent fighters.
Maril are an amphibious race. They have no hair, and possess webbed
feet and hands. All Maril have a strong affinity to nature and most are followers of Pryon. Due
to their aquatic origins Maril can not breathe in the thin, dry air of mountain or desert
locations.
The Nuerdich are the negative image of the Nuvidar. Taken by Amirtho
and twisted to his purposes, they bear little resemblence to their light 'cousins.' What they
lack in strength, they make up for with speed and rapid recovery abilities. Their weakness
restricts them from wearing metal armor. Nuerdich do not have natural darkvision, but are
skilled with magic and stealth.
Nuvidar are a highly intelligent elf type race. Created by Hemedi,
they have a hunger for knowledge and persue it to the exclusion of all else. Nuvidar are pale,
possess shades of blonde hair and have pale shades of eye color. They have a natural dignity
that can be broached by getting them to talk about their favorite vocations.
Ravaz are small twisted creatures that are most at home underground
and have natural darkvision. Their subterranean culture makes them masters of crafting things
from stone and metal. Created by Jotu, they have a chaotic and crafy nature. They excel at
spying, thievery or general mischief making and are weak with magic.